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  1. Tricks of the Windows Game Programming Gurus (2nd Edition)
  2. Account Options
  3. Systems Thinking, : Managing Chaos and Complexity: A Platform for Designing Business Architecture
  4. Catalogue - National Library board

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Tricks of the Windows Game Programming Gurus (2nd Edition)

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Designing Games. Types of Games. Brainstorming on Ideas. The Design Document and Storyboards. Making the Game Fun. The Components of a Game. General Game Programming Guidelines. Using Tools. An Example: FreakOut. The Windows Programming Model. The Genesis of Windows.

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The World's Simplest Windows Program. The Windows Class. Registering the Windows Class. Creating the Window. The Event Handler. The Main Event Loop.

Systems Thinking, : Managing Chaos and Complexity: A Platform for Designing Business Architecture

Making a Real-Time Event Loop. Opening More Windows. Advanced Windows Programming. Using Resources. Working with Menus. Handling Important Events.

Catalogue - National Library board

Sending Messages Yourself. Advanced GDI Graphics. Points, Lines, Polygons, and Circles. More on Text and Fonts. Automatically exported from code.

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