- Tricks of the Windows Game Programming Gurus (2nd Edition)
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- Systems Thinking, : Managing Chaos and Complexity: A Platform for Designing Business Architecture
- Catalogue - National Library board
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Tricks of the Windows Game Programming Gurus (2nd Edition)
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Designing Games. Types of Games. Brainstorming on Ideas. The Design Document and Storyboards. Making the Game Fun. The Components of a Game. General Game Programming Guidelines. Using Tools. An Example: FreakOut. The Windows Programming Model. The Genesis of Windows.
Multitasking and Multithreading. Programming the Microsoft Way: Hungarian Notation.
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- Novel sampling approaches in higher dimensional NMR.
The World's Simplest Windows Program. The Windows Class. Registering the Windows Class. Creating the Window. The Event Handler. The Main Event Loop.
Systems Thinking, : Managing Chaos and Complexity: A Platform for Designing Business Architecture
Making a Real-Time Event Loop. Opening More Windows. Advanced Windows Programming. Using Resources. Working with Menus. Handling Important Events.
Catalogue - National Library board
Sending Messages Yourself. Advanced GDI Graphics. Points, Lines, Polygons, and Circles. More on Text and Fonts. Automatically exported from code.
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